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Game info |
| | Advance Rally | | Genre | Racing | Developer | MTO | Publisher | THQ | Released | 2001 | Rating
| Graphics: | 7.0 | Sound: | 7.0 | Gameplay: | 8.0 | Overall: | 7.0 |
| Reviewed by | ndial | Advance Rally (also known as GT Advance 2: Rally Racing) is a classic arcade racing for the GBA with a wide selection of races in several countries and car manufacturers such as Toyota, Subaru, Mitsubishi, Mazda, Suzuki, and Nissan. Listen to your co-driver as you fly over jumps and skid around obstacles on your way to the top of the rally racing circuit! The game supports a multiplayer link capability! |
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Review |
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STORY / GAMEPLAY The fun part of this game is customizing your car to match the track's conditions. The cars are rated based on their maximum speed, acceleration, handling and grip, with adjustable slider controls for steering, transmission, brakes, and suspension. There is a selection of tires for racing on tarmac, gravel, mud and snow to help cope with varying weather, along with an option for manual or automatic gear shifting. Appropriate backgrounds and track textures are different from country to country. There are four gameplay options: By choosing the World Rally option it unlocks cars and upgrades to use in single-race and practice modes in 14 different countries with 3 circuits each. The other mode is the Co-driver that puts you on the passenger's seat, calling out commands to the driver. Time trials mode let you set your personal best. The last mode is the License mode with specific challenges and unlocks a bonus car. Additional features include a gauge for tracking progress on each track, automatic replay of each circuit from different camera angles, a RPM gauge, audible co-driver commands in real-time and a recap chart showing position and times when finishing a race.
GRAPHICS / SOUND The graphics are pretty cool. All tracks are in a mixed 2D and 3D environments. The backdrops are in 2D, featuring scenes of the country that the race is taking place, whilst the rest are in 3D, running fast and quite smooth. The game has plenty of colors and the car models are nicely drawn and there are also some weather effects like rain and snow! The game's sound is great, offering several sampled sound effects (from the engine to the tires' sounds) in good quality. Advance Rally's sound additionally includes a few catchy tunes during racing. | |
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Screenshots |
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Gameplay sample |
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Hardware information |
| GameBoy AdvanceCPU: ARM7TDMI at 16.78MHz , Z80 co-processor at 4-8MHz for Gameboy emulation MEMORY: 256Kb RAM, 128 VRAM GRAPHICS: Custom 2D GPU, 15-bit RGB palette at 240x160 pixels max resolution SOUND: Dual 8-bit DAC for stereo sound, supports multiple wave samples processed/mixed in software by the CPU
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| 15bit RGB 32,768-color palette (512 to 32,768 on-screen colors in "character" or bitmap mode) | |
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